![]() Switching the main propulsion to a rocket engine ("Reliant") burns through its fuel much more rapidly and really doesn't have the range to get beyond the mountains NW of the space center. My simple plane with a "Juno" pushing it struggles to get past 80 m/s surface speed, so stalls out really easily. ![]() It simulates your rocket's center of mass, and if that is offset it might tilt. It takes the aerodynamics and air resistance into play when you try to fly. The game calculates a LOT of stuff all the time when you play. My issue trying to just make a basic plane with only the "Aviation"-unlocked parts is lack of thrust. Why is Kerbal Space Program so hard But since Kerbal Space Program is rooted in real physics, things get hard. They are ideal for contracts taking place on Kerbin. I have watched Scott Manley's guide to early career mode planes, and his guide on aerodynamics, however both are using pre-1.0.5 setups, and the J-33 "Wheesley" Turbofan engine 1.0.3 started players out with has much more thrust (80) than the "Juno" (20). Planes are highly efficient for traversing Kerbin and, after an interplanetary journey, other celestial bodies with sufficient atmosphere. But only unlocks the J-20 "Juno" basic jet engine. The "Aviation" node of the tech tree unlocks the basic landing gear, plane cockpit, wings, and liquid-fuel fuselage parts. ![]() KSP Interstellar Extended is a plugin for Kerbal Space Program. I'm playing through a Career-mode game in 1.0.5 and trying to get a basic plane (not a spaceplane, just a "gets me around to some survey locations" in-atmosphere plane), with the most basic tech. A Airplane Parts Pack - YouTube Welcome to the Kottabos Space Program home of the.
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